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The Anton Denikin line is the second mission of the Iron Storm single-player campaign.

Synopsis[]

Objective[]

Newcastle informs James Anderson that his objective is to find a way out of the frontline to get to a small town called Wolfenburg.

Bunker to bunker[]

After James jumped down the boards, he turned out to be in an underground bunker that leads straight to the Anton Denikin line. After battling the Sturmpionners inside, he goes outside to find tents and more enemy troops. While going along the trenches, the player can go inside pillboxes and fire machine guns at approaching Russo-Mongolians to assist fellow Stormtroopers. After getting passed the trenches, you approach another bunker.

Trenches to bunker[]

When James enters the bunker, the doors close behind him. Following that, a Stormtrooper is killed in front of him due to double turrets. By going forward, it is seen that there five corpses along a part sliding metal door. To the right of the door are boards covering a vent. The player has to break it and go through the vent and go up to where the to guards are talking. After killing them, you go outside to a darker sky with ash falling. At one point you get to a left-right way path. In the center of it is a ICT. A dog handler, Hans Gruber, writes that they had recieved a new delivery of mine dogs. When the player goes to the right path, they go by dog kennels. A patrol with soldiers and dog mines are ahead as well. After the player defeats them, they find more rows of tents. There is another way to the right instead of this one, but it's more heavily guarded at the end. Defeating the Sturmpionners inside the camp and going to the right will result in a large pack of dogs turn their attention to you after they just finished eating somebody. Go towards the trench where the dogs came from and continue into a tunnel. Kill the soldiers then exit into a cross of two paths in a stormy night. Take the left path towards a camp with a rocket launcher if you don't have one already. Then go back and to the right...

Helicopter encounter[]

Walking ahead reveals some Sturmpionners, but they are barely a threat compared to what's coming. A helicopter will eventually arrive, shooting continuous streams of bullets and (homing?) rockets at you(even through walls). Use the rocket launcher to defeat the aircraft, but be informed that it will sometimes fly in the distance and emerge in another direction. After Anderson destroys the helicopter, it will crash in a crater, allowing you to cross to the other side on it's wreck.

More tunnels and tomb[]

Walk to the left and kill the incoming Sturmpionners, then enter a tunnel towards a underground tomb. Don't go to the right exit, as it is mined and even if you cross somehow, a Kazakh with a few Sturmpionners will be waiting. Take the forward tunnel and blow up the crumbled blockage with a explosive, and kill the surprised officers. Walk towards you enter another tunnel and kill any enemies; be warned that a otherwise necesarry to return ladder is broken in a deeper section, so you will not be able to return. Exit to the next section.

Village Ruins, Bunkers and entrance to Canyon[]

A few dogs will be running towards Anderson when he exits from the tunnels. Ahead is a camp with 3 officers and a large blast door to the canyon. You will need a heavier cannon to blow that up. Make your way out of the trenches to a ruined village of sorts, full with Russo-Mongols and their pesky dogs. Kill everybody and shoot the door of the rightmost bunker with the cannon near it. Enter the bunker, and behold a brute.

Zakharov II encounter[]

The second of the bunch but first you'll meet will be waiting in a corridor inside the tight bunker. When alerted, he will exclaim his surprise and attack, using a auto-rocket launcher. In these tight corridors, this is would be a nightmare to deal with, but thankfully, grenades make quick work of him if tossed around the corner, especially cluster ones. Whatever way Anderson defeats Zakharov II, he can take his auto-rocket launcher and use it against the remaining enemy forces in the vicinity.

Trivia[]

  • Anton Denikin, who is named after the line, was a Lieutenant General of the Imperial Russian Army in the beginning of World War I. He was also the leader of a counter-revolutionary Volunteer Army in the Russian Civil War.
  • The dog kennel doors can be opened by pressing a door switch that can be found in the end of the kennel rows. The dogs can kill the player with its bites, and are the only ones in the game that do not have mines attached to them.

Gallery[]

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